Game Modes
Team Deathmatch
Two teams compete to reach the kill target first.
Players are split into two teams, SOMA and CHAOS, and compete to reach the kill target before the other team does. If the timer runs out, the team with the higher kill count wins.
Scoring
- Kill: +1 to your team's score
- Assist: Credited when you deal damage to an enemy who is then eliminated by a teammate
- Environmental Kill: Kills caused by hazards count toward the team score of whoever triggered the hazard or forced the enemy into it
Respawning
After being eliminated, you respawn at one of your team's spawn points after a short delay. Spawn locations rotate throughout the match.
Tips
- Move together. Isolated players are easier to pick off
- Holding central areas limits where the opposing team can rotate
- Cans and vents are good for flanking when a position is locked down
- Check the scoreboard. If you're up, make the other team come to you; if you're down, push and force engagements
- Call out hazard locations using the ping ability (
Z) so your teammates can avoid them or use them against the other team